Loading poolpay/ui/pygame/scenes/PaymentSuccess.py +15 −12 Original line number Diff line number Diff line from dataclasses import dataclass from typing import cast import pygame from babel.numbers import format_currency from poolpay.display.PygameDisplay import PygameDisplay from poolpay.ui.pygame.colors import white from poolpay.ui.pygame.resources import fira_sans, fira_sans_large from poolpay.ui.scenes.PaymentSuccess import PaymentSuccess as PaymentSuccessBase Loading @@ -15,20 +16,22 @@ class PaymentSuccess(PaymentSuccessBase): self.new_balance_cents / 100, "EUR", locale="de_DE" ) # Initialize fonts, and get the default system font (this could be improved) pygame.font.init() font = pygame.font.SysFont(None, 30) # We expect the director's display to be a PyGame display (after all, this is a PyGame scene) display = cast(PygameDisplay, self.director.display) display.surface.fill((0, 0, 0)) display.surface.fill((0, 130, 80)) display.surface.blit( fira_sans.render(f"Hallo {self.person_name}!", True, white), (180, 70), ) display.surface.blit( font.render( f"{self.person_name}, du hast erfolgreich bezahlt. Saldo: {new_balance}", False, (255, 255, 255), ), (0, 0), fira_sans_large.render("Erfolgreich bezahlt", True, white), (110, 110), ) display.surface.blit( fira_sans.render(f"Neuer Kontostand: {new_balance}", True, white), (120, 250), ) display.refresh() Loading
poolpay/ui/pygame/scenes/PaymentSuccess.py +15 −12 Original line number Diff line number Diff line from dataclasses import dataclass from typing import cast import pygame from babel.numbers import format_currency from poolpay.display.PygameDisplay import PygameDisplay from poolpay.ui.pygame.colors import white from poolpay.ui.pygame.resources import fira_sans, fira_sans_large from poolpay.ui.scenes.PaymentSuccess import PaymentSuccess as PaymentSuccessBase Loading @@ -15,20 +16,22 @@ class PaymentSuccess(PaymentSuccessBase): self.new_balance_cents / 100, "EUR", locale="de_DE" ) # Initialize fonts, and get the default system font (this could be improved) pygame.font.init() font = pygame.font.SysFont(None, 30) # We expect the director's display to be a PyGame display (after all, this is a PyGame scene) display = cast(PygameDisplay, self.director.display) display.surface.fill((0, 0, 0)) display.surface.fill((0, 130, 80)) display.surface.blit( fira_sans.render(f"Hallo {self.person_name}!", True, white), (180, 70), ) display.surface.blit( font.render( f"{self.person_name}, du hast erfolgreich bezahlt. Saldo: {new_balance}", False, (255, 255, 255), ), (0, 0), fira_sans_large.render("Erfolgreich bezahlt", True, white), (110, 110), ) display.surface.blit( fira_sans.render(f"Neuer Kontostand: {new_balance}", True, white), (120, 250), ) display.refresh()